Daily app helps users build good habits to achieve self improvement. Users can break their goals into milestones and after going through the process step by step, users would replace bad habits with good ones and make their life stay motivated in order to achieve their own goals.

 

Problem:

During this quarantine time, our normal daily routine is disrupted, it is very easy to become unfocused, and fall into bad habits. Lack of motivation is most people are facing during this time. The goal of the design is to help support users in managing the life changes, make their life stay motivated during social distancing time through changing their behavior and help them achieve goals, raise awareness of self-care or self improvement. 


Targeted audience:

People who face life changes, students and people who work from home feels lack of motivation or loneliness.


Challenge

User retention is critical for users success during the process of behavior changing. I want to encourage app users to gain motivation to keep using the app on a daily basis.


Research

I conducted interviews with people to learn about during this quarantine time, how they face life changes, what they do to keep motivation, what are problems they are facing, and how they overcome their challenges.

I used the method of “extremes and mainstreams” from IDEO to conduct interviews with two people with very big age gaps. The most common answer I got was:“I know I need to move and do something, but there are so many reasons to not to work because I’m at home, it is very disruptive.” I also did some web research on related topics.‍ 

The interview and web research was great for quickly gathering information and getting deeper understanding of my target audience, the main takeaways from my researches were:

1. People feel lonely

2. Very hard to stay productive and motivated

3. Motivation is when we are compelled to do something for a reward


Possible solutions

Accord to some of my researches, I have developed some possible solutions for the problem:

Define goals

Produce plan

Break goals into manageable tasks

Get organized

Setting a time limit for activities

Reward yourself

 
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Design Process

In order to identify what needed to accomplish for this product, I started by talking to my targeted user. After shifting through different user needs, I am able to find pain points: they wanted a way to easily supervise themselves in order to accomplish their goals.


With the pain point being found, I have an idea of creating a reward system, user could collect beautifully illustrated cards after everyday task completion, also there is a button that user could easily click and share the completion card through different social media.

 

Journey map:

I developed a journey map for my users. This process helped me to decide how my user’s experience might be designed to fit in with the reward system. There are three stages users need to go through in order to build a virtuous circle and get more motivation from it.

 

User flow chart

After identifying some features I need for the app, I mapped out the information architecture to show the hierarchy of major and minor features. This greatly helped me to better organize the content and how many screens or interactions I need for the app prototype.


The user flow I developed avoids dead ends and works cohesively to create good user experience. I first sketched it on paper, then digitally rendered it by creating low-fidelity wireframes of all screens needed to complete the main user tasks. Those are: today page, which users can see all the habits they added to their habit list, they can click the icon to mark as task completed. List page, this is where users can add more habits and keep track of their process. Me, profile page, basic settings and notification feature, users could choose to turn on or off the notification to send reminders before their every task starts.

 

User testing

I did user testing for the low-fidelity prototype to see how my users would interact with different features, and I asked them how they felt about it. I got very good feedback on how simple it is to use and they liked that I had a little tutorial at the beginning to guide them using it; but the problem they have is that some of their habits or tasks need to be timed, so I added timer feature that users can set up when they add new habits.

Graphic assets:

After doing user testing, I started with visual assets. contrasting color palette is always my go-to. I want the layout to be simple, clean but also welcoming and engaging, so I choose to do a very illustrative style with friendly aesthetic.

 
 

Learning

During the research process, we need to combine different methods in order to get to know the problem from all aspects, single methods used may not always point you in a clear direction. The second thing I learned from this project is that good products don't always solve an obvious problem, this requires a lot of research and thinking to get a clarity of what the real needs are, the final product is not only for one group of people, but for all groups of people, that's why I used the method of "extremes and mainstreams" for my interview, which allows me to talk with both extreme users and the big broad mainstream users, this would really give you inspiration and creativity to create a solution works for everyone.

Final Thoughts

The goal of this mobile application is to allow users to easily keep track of their daily habit completion, and also get motivation from it. During the quarantine time Daily is designed to help people keep their normal daily routine and build good habits on top of that. The app provides customizable task plan for each individual, also with reward system that motivates users.


Citations:

“Positive Psychology in a Nutshell.” Google Books, Google, books.google.com/books?id=Zn1FBgAAQBAJ&pg=PA66&lpg=PA66&dq=motivation%2Bis%2Bwhen%2Bwe%2Bare%2Bcompelled%2Bto%2Bdo%2Bsomething%2Bfor%2Ba%2Breward&source=bl&ots=1stBwT6e8F&sig=ACfU3U1fu02kKqUkMlhdoa_fRX0mbOhzxg&hl=en&sa=X&ved=2ahUKEwjZnfimsuzpAhWOu54KHUboBLwQ6AEwAXoECAkQAQ#v=onepage&q=motivation%20is%20when%20we%20are%20compelled%20to%20do%20something%20for%20a%20reward&f=false.


“Barriers to Immigrants' Access to Health and Human Services Programs.” ASPE, 21 Feb,2017. https://aspe.hhs.gov/basic-report/barriers-immigrants-access-health-and-human-services-programs#findings

 

Daily Prototype

 

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